ViSi: Displaying Images from the uSD Card – WYSIWYG RAW
Details
Number | 4D-AN-00061 |
Difficulty | Medium |
Supported Processors | GOLDELOX |
Supported Environments | ViSi |
Description
This application note is dedicated to illustrating how to display an image on a GOLDELOX module using the ViSi environment in Worskhop 4. ViSi allows the user to place a widget (an image object for example) on the WYSIWYG (What-You-See-is-What-You-Get) screen and paste the corresponding 4DGL code to the code area. Worksop 4 then automatically generates the graphics files in the background and copies them to the uSD card. The 4DGL code is compiled and downloaded to the GOLDELOX display module. When the program runs, it accesses the graphics files on the uSD card and displays the desired object on the screen.
Prerequisites
- General: Migrating from GOLDELOX-SGC-GFX to GOLDELOX
- General: How to Update the PmmC for GOLDELOX
- General: Downloading an Application Program to RAM or Flash Memory
- General: Partitioning a micro-SD into FAT and RAW Components
- General: 4DGL Colour Constants
- Designer: Getting Started - First Project
- ViSi: Getting Started with GOLDELOX Displays
- Designer or ViSi: How to Draw Pixels and Lines
- Designer or ViSi: How to Draw Circles and Rectangles