Designer or ViSi: Strings and Character Arrays
Details
Number | 4D-AN-00193 |
Difficulty | Medium |
Supported Processors | PICASO, DIABLO-16, PIXXI-28, PIXXI-44 |
Supported Environments | ViSi, Designer |
Description
This application note shows how string characters are stored in and accessed from memory. This application is intended for use in the Workshop 4 – Designer environment. The 4DGL code of the Designer project can be copied and pasted to an empty ViSi project and it will compile normally. The code can also be integrated to that of an existing ViSi project.
Prerequisites
- General: How to Update the PmmC for DIABLO-16
- General: Migrating from PICASO-SGC-GFX to PICASO
- General: How to Update the PmmC for PICASO
- General: Downloading an Application Program to RAM or Flash Memory
- General: Partitioning a micro-SD into FAT and RAW Components
- General: 4DGL Colour Constants
- ViSi: Getting Started with PICASO and DIABLO-16
- Designer or ViSi: How to Draw Pixels and Lines
- Designer or ViSi: How to Draw Circles and Rectangles
- Designer or ViSi: How to Draw Triangles and Polygons
- Designer or ViSi: String Class Functions